王国风云3作弊码大全 控制台代码分享[多图]
王国风云3作弊码大全。掌握控制台内的各项代码,能开启或是关闭游戏内的一些设定,通过不断的调整来达到自己最舒服的程度,这样对于你后续的游戏体验感也会有极大的提升。下面就为大家带来王国风云3控制台代码分享。
控制台代码分享
开启教程tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
关闭教程tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
显示教程调试窗口tutorial.debugindo - Shos the tutorial debug indo
为角色触发事件event [eventid] [character] - Trigger an event for a character
为角色触发事件。此选项还会显示事件触发器,可能会导致误报错误日志。debug_event [eventid] [character] - Trigger an event for a character. It ill also print the event trigger, hich can hoever cause some false positive error logs.
评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,可能会导致误报错误日志。test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It ill also print the event trigger to the console, hich can hoever cause some false positive error logs.
探索角色文化的创新discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索当前对角色文化着迷的创新discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
加入一个时代(以及之前的所有时代)join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
发现一个时代(以及时代本身)的所有创新discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有时代和所有创新discover_all_eras [character (optional)] - Discover all eras and all innovations
设定角色的信仰set_faith [faith] [character (optional)] - Sets the faith of a character
在所处的朝代中提升声望dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
赋予王朝所有特权(默认为当前所扮演角色的王朝)gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
记录所有尚未定义loc键的游戏概念log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
杀死一名角色(默认为当前扮演角色)kill(die) [character (optional)] - Kill a character (currently played character by default)
赋予一名角色所有特权(默认为当前扮演角色)gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
赋予一名角色一项特权(默认为当前扮演角色)add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
开/关是否要立即或正常生育子女instant_birth - Toggles if children should be born instantly or as normal
使AI宣战(根据正常权重),绕过所有步调检查等AI.declare_ar [character(optional)] - Causes the AI to declare a ar (aording to normal eighting), bypassing all pacing checks and the like
为此角色生成一个CoA,将其视为王朝替补generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they ere a cadet of their dynasty
在一种信仰中加入一项教义add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
从一种信仰中移除一项教义remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一项领域法add_realm_la [la] [character(optional)] - Adds a realm la
增加一项领域法,跳过成本和效果,以及当前法律的废除效果add_realm_la_skip_effects [la] [character(optional)] - Adds a realm la, skips the cost and the pass effect, and the revoke effects of the current la
设定角色的文化set_culture [culture] [character(optional)] - Sets the culture of a character
改变信仰的热情change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一项机密(默认为当前扮演角色)add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一个县的发展水平,默认为首都change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
产生指定类型的派系faction_span [faction_type] - Spans a faction of the specified type
设置指定类型的首个派系的不满faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定类型的首个派系发出其需求faction_demand [faction_type] - The first faction of the specified type sends its demand
将该池有关的统计信息转存至'logs/pool_stats.csv'dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
将该池有关的统计信息转存至'logs/character_creation_stats.csv'dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(帧率降低)fast_tick - Faster ticking (loer frame rate)
一个省的单位移动instamove(quickmove) - units move one province each day
开/关是否要屏蔽所有消息(提示/通知)supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
开/关是否要压缩存档force_save_pression - Toggle if saves should be pressed
为当前日期的所有书签字符写入人像数据dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
显示关于ai的分析数据print_ai_timings - Prints profiling data about ai
清除人像缓存。强制所有人像刷新Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
打开人像编辑器portrait_editor(pe) - Open the portrait editor
在光标位置生成指定实体spanentity [entity name] [state (optional)]- Spans specified entity at cursor position
清除使用spanentity命令生成的实体clearspanedentities - Clears entities spaned ith spanentity mand
为游戏的地图对象生成定位器MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
显示地图对象调试信息MapObjects.Debug - Prints out map object debug information
显示相机调试信息Camera.Debug - Prints out camera debug information
保存相机位置Camera.Save - Save camera position
加载相机位置Camera.Load - Load camera position
使用特定的颜色模式保存地图的pngMap.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map ith a specific color mode
重建所有邻接关系Adjacencies.Rebuild - Rebuild all adjacencies
在2个位置之间生成指定的行spanline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spans specified line beteen 2 positions
清除行clearlines - Clear lines
未定义SplineNetork.GenerateAssets - Undefined
未定义shader_debug - Undefined
复合节点编辑器poundnodeeditor - Compound Node Editor
粒子节点编辑器particleeditor - Particle Node Editor
显示脚本文档script_docs(script_documentation) - Prints script documentation
生成设置GUIsettings - Spans a settings GUI
屏幕截图screenshot - Take screenshot
生成系统优化GUIteak - Spans a teaker GUI
纹理查看器texturevieer - Texture Vieer
纹理列表texturelist - Texture List
皮肤编辑器tools.skins - Skin Editor
开/关3D统计3dstats - Toggles 3D Stats
列出音频事件audio.list_events - List audio event
播放音频事件audio.play_event [Audio event] - Play audio event
显示当前的CPU使用情况audio.cpu_info - Shos current cpu usage
切换主交换链垂直同步vsync - Toggle main sapchains vsync
重新加载纹理gfx.reloadtexture - Reload textures
报告所使用的渲染后端rendertype - Reports hat render backend is used
设置或获取任务线程数Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
模拟崩溃(会导致游戏退出)。CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
删除X天前的本地崩溃转储。CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
选择现存gfx皮肤gfx.skin - Select active gfx skin
创建可停靠Dockables.Create [Dockable name] - Create dockable
创建可停靠布局Dockables.CreateLayout [Dockable layout name] - Create dockable layout
生成GUI编辑器gui_editor - Spans gui editor
转储已注册的数据类型DumpDataTypes - Dumps the registered data types
开/关地图编辑器map_editor - Toggle map editor
停止当前播放的曲目Music.STrack - Ss the currently playing track
显示或设置音乐系统的当前权重Music.Weight - Shos or sets the current eight of the music system
播放指定的曲目Music.PlayTrack [track name] - Plays the specified track
重置音乐系统Music.Reset - Resets the music system
锁定所有成就Debug.Achievements.ResetAll - Locks all achievements again
显示一个对象浏览器窗口explorer - Shos an object explorer indo
将xp添加到所有生活方式中add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
将xp添加到指定生活方式中add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中add_steardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加载本地化文件并切换语言sitchlanguage [language name] - Reload localization files and sitch language
重新载入assets文件reload [file name] - Reloads assets
现在是几点?time - What time is it?
创建一个小型转储minidump [file path] - Creates a minidump
导致应用程序崩溃crash - Cause the application to crash
切换调试模式debug_mode - Toggles debug mode
切换释放模式release_mode - Toggles release mode
创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_indoGUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy idget. With 0 arguments the file name ill be gui/debug/test_gui.gui, and the idget name ill be test_indo
清除虚拟小部件GUI.ClearWidgets - Clear dummy idget
在game.log文件中显示所有控制台命令。helplog - Print out all console mands to game.log file.
显示所有控制台命令或特定的命令描述。help [mand name] - Print out all console mands or a specific mand description.
双彩虹协助。helphelp - Double Rainbo help.
在控制台和游戏日志中显示版本。version - Prints the version to the console and the game log.
勾选任意天数tick_day [number of days] - Ticks any number of days
日志统计statistics - Logs statistics
从磁盘上的savegame加载gamestateload [file name] - Load gamestate from savegame on disk
检查存档和读档持久性test_save - Check save and load persistence
将当前的游戏状态保存到磁盘save [file name] - Saves current gamestate to disk
重新计算修改器recalculate_modifiers [{if an argument is given, ALL modifiers ill be calculated}] - Recalculates modifiers
执行效果effect [{effect script}] - Execute effect
在/run中执行效果文件run [{effect file}] - Execute effect file in /run
测试触发脚本trigger [{trigger script}] - Test trigger script
发送聊天消息chat [Message] - Send chat message
更改扮演的角色play [Character ID] - Change played character
开始观看比赛observe(ob) - Start observing the game
显示角色hello [Character ID] - Sho a character
显示历史人物hello_history [Scripted history character ID] - Sho a character from history
显示头衔sho_title [Title tag] - Sho a title
查找头衔find_title [Title name] - Find a title
选择一个省select_province [Province Id] - Select a province
改变一个县的文化change_culture [province id] [culture] - Change culture of a county
将同一种文化的所有县合并为一种新文化merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
增加黄金gold(cash,dough) [Amount] - Add gold
增加虔诚add_piety(piety) [Amount] - Add piety
增加声望add_prestige(prestige) [Amount] - Add prestige
将头衔赋予指定角色give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
宣布该角色获得该头衔add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
在当前年龄基础上增加年龄age() [Age] [Character ID] - Adds age to the current age
显示角色的历史IDhistorical_id(hist) [Character ID] - Shos the historical id of a character
为角色添加特质add_trait(at) [Trait] [Character ID (optional, applies to player character otherise)] - Adds trait to a character
设置角色的性别set_sexuality [sexuality] [Character ID (optional, applies to player character otherise)] - Sets the sexuality of a character
显示有关角色所涉及的所有秘密的所有信息secret_info(si) [character ID (optional)] - Shos all info about all secrets that the character is involved in
移除角色的特质remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherise)] - Removes trait from a character
使角色怀孕pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
重绘纹章redra_coa - Redra coat of arms
一天之内AI会肯定所有事件yesmen(yesman,debug_yesmen,ym) - AI ill alays say yes to everything ithin a day
一天之内AI会否定所有事件nomen(noman,debug_nomen,nm) - AI ill alays say no to everything ithin a day
启用监视窗口atch() - Enables atch indos
启用AI监视窗口aiatch - Enables ai atch indos
启用AI战争协调员监视窗口ai_ar_coordinator_atch - Enables AI ar coordinator atch indo
停留在下一个加载屏幕上loading_screen(ls) - Stays on the next load screen
在日志中显示错误error - Sho errors in log
测试发送消息test_message [type] [char_id/title_key/goto province_id] - Test sending a message
显示游戏日志gamelog - Sho game log
发现所有针对该玩家的阴谋kno_schemes - Discovers all schemes target to the player
结束所有针对该玩家的阴谋end_schemes - Ends all schemes target to the player
运行脚本测试scripted_tests [pattern (optional)] - Run scripted tests
强制OoSforce_oos - Force OoS
显示事件队列调试event_queue - Print event queue debug
显示事件调试计数event_counts - Print event debug counts
生成战斗场景中的攻击或防御方span_bat_army [scenario] [bat side] - Spans attacking or defending side of a bat scenario
测试脚本化的战斗场景bat [scenario] - Test a scripted bat scenario
测试脚本化的战斗场景bat_test [scenario] [iterations] - Test a scripted bat scenario
切换角色调试信息的可见性charinfo - Toggles the visibility of the character debug info.
显示当前的随机日志print_randomlog - Prints the current randomlog.
转储OOS信息。oos_dump - Dumps OOS info.
输出行省地形文件。output_terrain - Outputs province terrain file.
勾选展开X刻度延展tick_development [Number of ticks] - Tick the spreading of development for X ticks
列出服务器上的所有玩家players - Lists all players on server
踢出指定名字的玩家kick [Player name] - Kicks a player ith the given name
添加脚本化关系add_relation [relation name] [char01] [char02] - Adds a scripted relation
删除脚本化关系remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加现有压力值add_stress [stress] [character id (optional)] - Add the value to existing stress
将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate groth to a specific age of character (ill change age)
将压力更改为该值set_stress [stress] [character id (optional)] - Change stress to the value
将值添加至现有恐惧add_dread [dread] [character id (optional)] - Add the value to existing dread
将恐惧更改为该值set_dread [dread] [character id (optional)] - Change dread to the value
为角色设定焦点set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制台clear(clr) - Clear console.
重新计算角色的继承recalculate_suession [Character ID] - Recalculates the suession of a character
启用角色的AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的AIAI.Disable [Character ID] - Disables the AI of a character
设定角色的外交set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
设置角色的武术set_martial [value] [character (optional)] - Sets the martial of a character
设置角色的管理set_steardship [value] [character (optional)] - Sets the steardship of a character
设置角色的谋略set_intrigue [value] [character (optional)] - Sets the intrigue of a character
设定角色的学问set_learning [value] [character (optional)] - Sets the learning of a character
设置角色的勇猛set_proess [value] [character (optional)] - Sets the proess of a character
改变角色的外交change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改变角色的武术change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理change_steardship [value] [character (optional)] - Changes the steardship of a character
改变角色的谋略change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改变角色的学问change_learning [value] [character (optional)] - Changes the learning of a character
改变角色的勇猛change_proess [value] [character (optional)] - Changes the proess of a character
删除角色的所有特质clear_traits [character (optional)] - Removes all the traits of a character
删除角色的所有修改器clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
为角色设置指定绰号set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
删除角色的绰号remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
显示调试计时信息timer - Prints out debug timing info
开始调试计时timer_start - Starts debug timing
重新启动(重置并启动)调试计时timer_restart - Restarts (resets and starts) debug timing
重置调试计时timer_reset - Resets debug timing
停止调试计时timer_s - Ss debug timing
转储调试计时信息timer_dump - Dumps debug timing info
将计时器信息放入剪贴板Ct - Puts timer info in clipboard
玩家立即建造instabuild(quickbuild) - Players build things instantly
验证AI单位路径verify_ai_path - Verify an AI unit's path